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What's New in Angular 1.5

Since I have been in PHP land for the last couple of months, I have not had as much of a chance to explore the various pieces of Angular 1 as much as I would like. Upon getting ready to start a new project for a client, I noticed that Angular just came out with version 1.5.

Upon looking at some of the changes introduced by version 1.5, it quickly became clear that the Angular team is going to great lengths to make the upgrade path from Angular 1 to Angular 2 as breezy as possible. Most of the additions you will see here, have very similar counter parts in Angular 2.

In this release, the largest indicator of that is the new component directives feature – which boasts an API very similar to that in Angular 2.

In this post, we are going to cover:

  1. Component Directives
  2. ngAnimateSwap
  3. $onInit

Component Directives

The API for Angular’s new component directives really isn’t all that different from the plain old directives we have been using for years. The main two benefits of using component directives is that the API is far simpler than regular directives, and they help are yet another way the Angular team seeks to ease transition from Angular 1 to Angular 2.

To get a feel for a basic example of what a component directive definition might look like, check out the sample below:

For a more detailed list of the ** differences between Directive definition and Component definition**, check out the chart below – borrowed from the Angular docs website: Directive definition vs Component definition

ngAnimateSwap

After a complete overhaul of ngAnimate in Angular 1.4, in version 1.5, the team added a new awesome feature to an already really great directive.

Let’s look at the definition straight from the Angular docs:

ngAnimateSwap is a animation-oriented directive that allows for the container to be removed and entered in whenever the associated expression changes. A common usecase for this directive is a rotating banner component which contains one image being present at a time. When the active image changes then the old image will perform a leave animation and the new element will be inserted via an enter animation.

Basically, when one element in a collection is leaving, the next element enters.

Below is a code example of how this could be implemented.

$onInit()

With the introduction of the $onInit lifecycle hook, we finally have a clear place to put initialization logic for directive controllers once the app has been bootstrapped. While this has not been a big problem in the past, having this new hook takes some of the guess work out where where startup logic should go. Further, as with many of the other additions that came with Angular 1.5, it also has an obvious counterpart in Angular 2 with the ngOnInit() hook – making the learning curve slightly less steep.

To better understand the problem that this lifecycle hook is solving, let’s take a look at what initialization logic would have looked like in previous versions of Angular.

As you can see, it isnt too complicated, but why not have a simple way and clear way to put this logic as almost every application could use it at some point or another? Here is an example of how to use the new $onInit() hook in Angular 1.5:

Not a whole lot has changed, but it provides a bit of syntactical sugar to the awesomesauce that is Angular.

This is just a small list of the changes introduced by Angular 1.5. For a full list of the new features introduced in Angular 1.5, head to the Angular blog.

Until next time!

This project is maintained by chief10